ColdFlame - A C# Game Engine

It’s been a few months since I last posted, but that doesn’t mean I haven’t been working on anything! In my last post I mentioned that I was working on a game engine. As of now, it’s at a stage where the basic framework is mostly feature-complete! Tada! ColdFlame is an entity-component driven game engine meant to make adding new features and extending your game a breeze. A single scene is populated by entities, which are just an ID associated with a list of components....

My first Ludum Dare experience

After years of watching Ludum Dare from the sidelines, I decided to enter #32 and here’s what I’ve learnt so hopefully you don’t make the same mistakes. You can view my entry here. After learning the theme at 2am on Saturday, I took a nap until 9am so I could be refreshed and creative when I woke up. I started working by 10am. Hence my first mistake: 1. Think about your Game Idea I had a vague idea in my head, something about plants attacking a city....